Monday, 1 December 2014

Chainsaw Warrior PC Game Review


''Zombies, chainsaws and a ticking clock dominate this remarkably faithful recreation of Games Workshops’ solo board game''


The game plays out very much like patience, but with zombies. You as the role of Chainsaw Warrior, are a retired Cyborg Veteran in 2032, called back into action for one last job. A shadowy being from another dimension has taken over a New York tenement block, and will drag the city screaming into some sort of central casting Hell if not stopped.



You as the player roll the Chainsaw Warrior’s statistics, buy the equipment  and then explore the building by turning cards over. Each room might contain a zombie, a radioactive mutant, a Chaos-worshipping zealot, a trap, a treasure trove of supplies, or nothing at all. The big bad lurks in the second deck, ensuring that the player does not turn him over on the second card-flip,, and will only meet him wounded, irradiated, envenomed, and low on ammo and time.


Auroch (The games maker) has given in to modernity by including easy and medium difficulty levels, which reduce the level of randomness in the character creation process, leading to a tougher, faster, more lethal and better-equipped warrior.

Hard mode on the other hand is well... a bitch!


Chainsaw Warrior feels like a period piece which has just been transferred to a new format, but it does feel largely unchanged. However, its core loop (tap on room card to turn it over, fight monster or try to avoid trap, tap on the next room card and so on) can get a bit mind numbing. However, it is at heart a game about killing zombies with (or without) a chainsaw.