Monday, 7 August 2017

Beyond the Gates of Antares - Herts Shard Meet Up No.2


Last night was the 2nd Herts Shard gaming night, just the 2 of us this time but still a rather fun day of random banter, dice rolling and rules we got wrong :D.

We played 2 games, the first we stopped after turn one and moved terrian around and reduced the table size after the first game became clear it wasn't making for a run game.

Below are some pictures of the 2nd game

Boromites Vs Ghar - 750pts

General Summery:

The Ghar powered up their Plasma Amps give them 8 Order dice the same number as my Boromites.



The Command Crawler showing just how big his weapon is and with 3 Order Dice started picking off a Boromite Gang Fighter Squad (Unless gits they are anyway hehe)


The Lavamite Rockmites and Handler after taking a hit lost a 'Mite but then passed their test and ended up rapid sprinting up the centre out of line of sight .and even avoiding a pin as well.



A X-launcher lands a Net on the Outcasts, 2 pins.. meh!




The Ghar move up Battlesuits on either flank but all Plasma Amps have burnt out giving me a Order dice advantage.



The Work Gang takes down a Battlesuit and a charge from the 'Mites take out the remaining 2 in combat but losing their Handler and another 'Mite which passes his Command Test now to bugger off.



My phone died at this point but the Outcast Squad received another 2 pins taking them too 4, the Command Crawler finishes off a Gang Fighter Squad dispite going down and a Assault Battlessuits makes it into combat on the left, after a bloody combat (Read: poor dice rolling) 3 Gang Fighters and 1 Battlesuit are dead.

We end the game here as it was getting late and called it as a Time Limit Draw.

Over all I know what my Boromites need now and that's some long range Bang Bang and a 4x4 table with line of sight blockers makes for a much more fun game.

Hopefully we'll get another meeting before the next Gates event at Warlord HQ