Wednesday, 6 November 2013

Necromunda Baby!


Remember this game?.. If you do then chances are your like me and fecking love it!




Necromunda is a skirmish tabletop war game that was produced by Specialist Games

In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28 mm miniatures (approximately 1:65) and terrain (in this case a heavily polluted cityscape).

Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, gaining and losing new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign.

Rules-wise, the game draws heavily from the second edition of Warhammer 40,000, and the ruleset is commonly considered to be better-suited for the type of skirmish games Necromunda encourages.

Necromunda also stands out from most other games by Games Workshop by having a more 3 dimensional table layout, with buildings generally having multiple floors, interconnecting walkways and bridges. The terrain is constructed to simulate a hive city on the planet Necromunda, a dystopian futuristic city resembling a termite mound many miles high.

Necromunda was spun off from a previous attempt of Games Workshop to popularize a set of rules for low-key skirmish battles in a hive world setting. White Dwarf magazine published such a ruleset between fall and winter 1990–91 dubbing it "Confrontation". It was set on the hive world of Necromunda but made no reference to houses and such, instead concentrating itself on the various types of gangs: clan warriors from the spires, brat 'poseurs' from the upper levels which went 'down' to experience the thrills of lowlife, undercity mutants, diseased scavengers from the toxic wastes and the Adeptus Arbites ever-ready to deal swift and summary "Judge Dredd"-like justice.
The miniatures released for this game were designed by John Blanche and were highly praised and regarded.The game background also included some elements later re-used in Necromunda, such as the 'spook' psychic drug, and some which were disregarded, such as the 'caryatids', largely unexplained blue skinned cherubs which were presented as unique and integral to Necromundan life.
Compared to the current Necromunda, Confrontation had a more complex system for resolving combat, particularly firing—portions of which were similar in style to Laserburn, a miniatures game which had influenced Warhammer 40,000.

Some Watford Wargaming Necromunda terrain 

My Gang is top left :)
My Gang is the Disciples of the Pudding,in homage to RT :)

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