Saturday, 17 October 2015

Space Cadets: Away Mission Review

Long before the threat of the Nemesis, before the perils of warp drive or the founding of our own Space Academy, humanity experienced a Golden Age of space exploration. The mineral riches of the thriving Moon colony inspired legions of hearty Earth citizens to seek their fortunes in space. Humble rockets probed the farthest reaches of the solar system in an eager quest for resources, and brave colonists forged homes wherever they could survive. Pioneer life was hard, but the men and women who worked and raised their families on those planets and asteroids had much to be proud of.

Then the rumours began — whispered tales of frontier abductions and sightings of mysterious creatures. By the time the secret invasion was exposed, the aliens were everywhere. Families had been stolen away by slavers from the stars, and the peace-loving survivors had no choice but to arm themselves and fight. Fight to stop the alien attacks! Fight to free the helpless abductees! Fight to throw the aggressors back into space and end forever their power to threaten humanity!

Thus was born the Rocket Patrol – an organization of brave and hearty women and men dedicated to defending humanity and taking the fight to the alien menace from the stars.

Arhhh yes a lack of Blog posts of late I know, work and all that blah blah...

But I did get to game a few games of Space Cadets: Away Missions which were quite enjoyable.

It's published by Stronghold Games but not being a massive Boardgame Geek means rather little to me I'm afraid.

Space Cadets: Away Missions is a cooperative, scenario-based, tactical action game for 1-6 players, which is set in the Golden Age of science fiction. In this game, the third standalone title in the Space Cadets franchise of cooperative/team space-themed games from Stronghold Games, players take on the roles of adventurous human spacemen who explore UFOs, acquire Alien technology and fight hostile extraterrestrials.

Each turn, spacemen have three action points to spend on activities such as firing their atomic rifles, analysing exotic equipment, or subduing the malicious Brain-in-a-Jar. When the spacemen are finished, the aliens take their turns by following simple movement and combat protocols; seven types of hostile aliens threaten the players, from the repulsive mind leeches to the rampaging titanic sentinels.

Space Cadets: Away Missions contains twenty scenarios linked in a campaign story. Each mission features different combinations of aliens on different spaceships, with hexagonal map tiles arranged to form flying saucers, rocket ships, space stations, etc. Cooperation, tactical planning and good dice are essential if the spacemen hope to overcome the relentless horde of little green men.

Well that's the dribble that comes with it, my view is that for a Boardgame it feels rather engrossing and you end up caring about your game pieces
Also since it's Co-op it's missing a trick by not allowing you to screw over your play mates (If someone dies it;s auto game over).

On a side note the gaming peice.. well um.. not Wargaming standard and I'll leave it at that.

Anyway thanks for looking, and tomorrow I shall have a Warmaster update to show you all.


  1. Thanks for introducing me to this game... I'll have to check it out. I love the classic Sci-Fi setting. Way back in the day, I thought Star Frontiers nailed this milieu (at least in terms of roleplaying games). But more on point with your post: have your tried Space Alert? It's a more modern boardgame, also cooperative, and also in a tongue-in-cheek futuristic setting. Well worth checking out.

    1. I'm afraid I'm not really a big boardgame fan so I haven't played too many, not and again I may dabble in something like this or Zombiecide but thats about it really.

  2. Has a lost in space, TV series not film, and forbidden planet feel. Like you I rarely play board games, probably a shame, but there you go :-) Ta for info


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