Wednesday, 11 December 2013

Necromunda, yes that's right more Gang Banging! Ohh errr!


Yup more Necromunda fun in the Underhive, I'm addicted to Necromunda like a Ratskin to Wildsnake.


The first 5 Scavengers/Scavvies done, more EM4 Copplestone Sculpts.

Sunday, 1 December 2013

Combat Zone - EM4 Miniatures skirmish game



Combat Zone is a 25mm skirmish game set in the near future. At the end of the 20th century the governments promised that the Internet and World Wide Web would be made available to us all, it would be in every school, library and public building. Unfortunately this never happened. Society was split by those with computer skills and access to the information and those who didn't. Corporations familiar with the ways of the Net grew more powerful. They fed the populace with biased information, digitally remodelled pictures, everyone believed what they saw or read was true. Governments were brought down by scandal. Important ministers employed by the Corporations. The population turned to the only ones they could trust, the ones who provided them with jobs, housing, and leisure facilities, the Corporation. They built secure zones within the cities. The local police force were employed by the Corporations to police these zones. Those of no use to the Corps were left outside the Corporate walls to fend for themselves. They lived in a harsh, violent, and lawless society. The only people for them to turn to were those with money, and power. The Gang leaders, drug and arms dealers. They provided them with food and shelter, and an identity. They were part of a Gang, and they had a purpose. To protect their turf from raids from other gangs or attacks by the neighbouring Corps, who formed military units to eradicate the gangs. Life was lived in a Combat Zone, and there was no escape.

Saturday, 30 November 2013

EM4 Miniatures Bikers and Scavenger

So after painting up the EM4 Savages I've fancied having a go at the Bikers and Scavenger ranges. Below is the first 4 WIP figures. The skin still needs the last wash/tidy and final highlight or 3 in the case of the lady.

I'll get better pictures taken when they are finished.

Friday, 29 November 2013

Coming releases from Four A miniatures

A few new pieces to be released in the new year:

         Chaos Dwarves sculpted by John Pickford.

Thursday, 28 November 2013

Friday, 22 November 2013

The Swamp Ratz - Part 3



Arhh yup another glorious update, what can I say these paint themselves. Wonderful sculpts some of Mark Copplestone best.

The Swamp Ratz so far
Zan, Jason, Punk, BlackJoe

Thursday, 21 November 2013

The Swamp Ratz - Part 2


Part 2 of my series about my new gang The Swamp Ratz.

The first 2 Gangers painted are Hex and Flamez:

Hex has a Chain, Laspitol & Flamez has a Hand Flamer and Lasgun

Wednesday, 20 November 2013

The Swamp Ratz - Part 1



The Tribes of  The Swamp Ratz have lived within the Underhive for millennia and treat it as a living Deity much in the same way as their distant kin the Ratskin . They believe the Underhive is both generous in its bounty and merciless in its vengeance. They have little to do with the Hivers and are rarely encountered, preferring to steer clear of the heathens who desecrate their sacred hive by poisoning its sacred places.

Monday, 11 November 2013

The Pantheon of Chaos

The Four Great Powers of Chaos

The most powerful of the Chaos entities are those known as the Chaos Gods, also sometimes referred to as the "Dark Gods" or the "Ruinous Powers". These entities are described as being enormously powerful, and seeking to extend that power into the realm of mortals. They do this by attracting followers amongst mortals by promising power, wealth, immortality or whatever else the potential servant desires. The gods are typically capricious, selfish and vain, demanding absolute loyalty from their servants and rewarding deeds when they wish, in whatever ways they deem appropriate.


Friday, 8 November 2013

Remember Havok?

Havok was a short-lived wargame created by Steve Baker and Bluebird Toys in 1997. It was designed as a cheaper alternative to Warhammer 40,000 and was aimed at a younger audience. The key defining feature of Havok miniatures was the use of soft, flexible plastic in production, the hand pre-painted, pre-assembled models, 35mm plastic bases and decorative sticker for the models and bases, which meant that additional paints and glue was not necessary.
Havok shared many themes with Warhammer 40,000 , including the Space-Marine-like Karn Empire, the Nexus Rebellion- who looked like Imperial Guard- and the Pteravore, whose main unit was almost identical to Tyranid Genestealers. The Karn and Nexus "Battleforms" are also not dissimilar to Space Marine Dreadnoughts.

Wednesday, 6 November 2013

Saturday, 19 October 2013

Kaleb Daark - "Dreadaxe thirsts for you!"



Origins and Comics

The concept of the Chaos God "Malal" was created by comics writers John Wagner and Alan Grant along with Malal's champion, Kaleb Daark, for the Warhammer Fantasy world in the Citadel Miniatures Compendium and Journals. In the comic strip adventure Kaleb Daark's mission allied him temporarily with the forces of good. He fights at the siege of Praag and confronts the followers of the Chaos God Khorne, and also finds himself at odds with the Skaven. Less mutated than other followers of Chaos, he is equipped with his soul-drinking daemon axe Dreadaxe with its pterodactyl-like head on a shaft of bone. His shield was shaped in the form of Malal's skull symbol, his armor was all-black with white details and his steed was a black mutant horse. Kaleb himself appeared pale, as the contact with Malal supposedly drained him of energy. His battle cry was "Dreadaxe thirsts for you!"

Monday, 14 October 2013

Chaos God: Malal

Malal, also now called Malice, is a renegade Chaos God and the Hierarch of Anarchy and Terror who appeared in early editions of the fictional universes of Warhammer Fantasy and Warhammer 40,000. Also known as "The Outcast God", "The Lost God" and "The Renegade God", Malal was the embodiment of Chaos' indiscriminate and anarchic tendency toward destruction, even of itself and its own agents. The nature of Malal's/Malice's powers is parasitic, as the Renegade God grows in power only when the other Ruinous Powers do. Malal's sacred number is 11 and his sacred colours are black and white.


The Renegade God
There is a name whispered quietly and with fear even by the most depraved, the most evil, and the least sane of the worshippers of Chaos. That name is Malal, the Renegade God of Chaos. Any man who dares look within the unholy black pages of The Great Book of Despair, that foul tome held sacred by worshippers of Chaos, would find the following words: "...and he that went before now came last, and that which was white and black and all direction was thrown against itself. Grown mightily indignant at the words of the Gods, Malal did turn his heart against them and flee into the chambers of space . . . And no man looked to Malal then, save those that serve that which they hate, who smile upon their misfortune, and who bear no love save for the damned. At such times as a warrior's heart turns to Malal, all Gods of Chaos grow fearful, and the laughter of the Outcast God fills the tomb of space . . ."
In eons past Malal was cast out from the bosom of Chaos by the other Gods, or else abandoned them of his own volition, no one is sure which. In any case, Malal's relationship to the other Gods of Chaos is a strange one. All Gods of Chaos pursue purposes that are wholly their own, yet only Malal occupies a position so antithetical to the success of his own unfathomable creed. To be a follower of Malal is to be a Chaotic warrior bent upon shedding the blood of other Chaotic creatures. As such, Malal is both feared and hated by the other Chaos Gods. Malal's worshippers, too, are loathed by other Chaotics; they are outcasts beloved by neither the friends nor enemies of Chaos, dependent upon the least whim of their patron deity. Few men worship such a God; fewer still live long in his service. The bonds that tie master and servant ever drain upon the soul of the warrior, and it is a rare man that can loosen the bonds of Malal once forged.



The Mark of Malal
With the introduction of Malal in the comics, it was inevitable that the deity would find its way into the Games Workshop Chaos mythos and thereby into other products.
The renegade Ogre Skrag the Slaughterer was introduced as a follower of Malal. A short background story told his story as being cast out from his tribe for stealing a "starmetal" axe, with Malal subsequently guiding Skrag to a Chaos Dwarf hold, forcing them to forge him an armor and then slaughtering them all in the name of Malal. White Dwarf: U.K. Edition (1983) featured a Warhammer Fantasy Battle mini-scenario The Crude, the Mad and the Rusty, pitting the lone Chaos Dwarf survivor of this massacre, aided by two goblin fanatics and a mechanical warrior, against Skrag. Skrag has since been recast as a devout follower of the Ogre god known as "The Great Maw".
In the first editions of Warhammer Fantasy Roleplay in 1986, Malal has a short paragraph along with Khorne and Nurgle and is mentioned as a renegade Chaos God dedicated to the destruction of the other Chaos Gods.
In the short story The Laughter of Dark Gods in the Warhammer anthology Ignorant Armies, there is also a reference to an unnamed albino Malal Chaos Champion and his warband roaming the Chaos Wastes. This Champion is slain by the novel's main character.
The card game Chaos Marauders published in 1987 featured the "Claws of Malal" card. The unit represented in the game by this card was a warband of Beastmen eager to fight, preferably against followers of the other Chaos Gods.
Use of Malal in further Games Workshop productions ceased around 1988, the same year the first of the two Realm of Chaos background books was published. Malal is not referred to or mentioned at all in these products. There was also an uncertainty as to who actually owned the rights to the concept of Malal -- the comic's authors or Games Workshop. The one notable exception to this absence of Malal was in the Warhammer Fantasy Roleplay supplement The Dying of the Light published by Hogshead Publishing in 1995. This book featured a Chaos Sorcerer of Malal named Heinrich Bors who has struck a deal with Malal to escape from the Chaos God Tzeentch.

Continued Existence as Malice
As the further use of Malal was restricted by Games Workshop, the authors of the Something Rotten in Kislev adventure for the Warhammer Fantasy Roleplay The Enemy Within campaign introduced "Zuvassin - the Great Undoer" and later "Necoho - the Doubter", as two renegade Chaos deities, replacing the role originally intended for Malal in this campaign. However, the memory of Malal did not die with the ability of Games Workshop to use the Renegade God. The idea of Malal was continued on in the 1990's by veterans of the Warhammer roleplaying scene primarily through the Internet via BBS (bulletin board system) and stories (such as Divine Judgment) so Malal continued to survive, occasionally becoming the choice deity of veteran players playing Chaos. Also in Warhammer Fantasy Battle and Warhammer 40,000, the occasional Malal-themed army still surfaced.
The Shadowlord of Mordheim, Be'lakor, in Warhammer Fantasy has been seen by some fans as a revival of the idea of the renegade/outcast Chaos God originally represented by Malal. Note, however, that Be'lakor is only a Daemon Prince, whereas Malal was a true Chaos God.

One of the strongest direct references to the Renegade God from Games Workshop was made in the Warhammer 40,000 supplement Codex: Chaos Space Marines (3rd Edition - 2002). The first is the appearance of a daemonic weapon called a "Dreadaxe", which is described as preferring to kill other daemonic entities. The other reference was in a picture displaying the other possible painting schemes for the models. One of the examples was a Chaos Space Marine of a Renegade Chapter entitled the "Sons of Malice". The colours used for this Chapter were the bisecting black/white design of Malal's symbol, and the word "Malice" is not too dissimilar from "Malal"; in essence, Malal has been returned to the Warhammer 40,000 universe as the Renegade Chaos God Malice, the Hierarch of Anarchy and Terror. The word "Malal" also means "Malice" in several East Indian languages. More information on the Sons of Malice came in Games Workshop's monthly publication White Dwarf 303 (issue 302 in the U.S.). The article mentioned that the Sons of Malice were exiled from the Imperium for a set of disgusting rituals that were reported to include cannibalism and that they fought in complete silence. The ultimate patron deity of the ritual was never revealed, though it can surmised that it was Malice/Malal. At the end of the article it was specifically mentioned that the Sons of Malice were noted to fight with ferocity against other followers of Chaos.


For more Malal head over to Realm Of Chaos 80's and read there The Malignancy of Malal: Solving the mystery of the 'fifth Chaos God'

Tuesday, 24 September 2013

GLOGG Battle: The Disturbed Slumber Part 2

Apologies its been a few days since the last part, but family have been  up to see me since Friday and leave tomorrow. Talk about stressful but here at last is Part 2:

Turn 2:

On my left flank the Goblins ranks moved forward and unleashed Hell.. well Ok maybe not Hell but Fanatics which failed to roll high enough to hit.



Just when I started to count my blessings the Greenskin Artillery opened up making a rather large dent in my Skeleton Warriors.
The Magic Phase saw yet enough Leg Breaker spell, this time on Sir Boney the Black reducing his movement by half.

Why mussst you tessst me mortalss!

My turn saw Sir Boney and his Rotten Lancers thunderous charge into Kanbok and his Bodyguard


In my Shooting Phase the Crossbows and Bow armed Skeleton Kossars aimed at the Fanatics and along with another Fireball later that turn removed the closest problem.


As you can see Kanbok doesn't like Death Riders, I swear I heard something about needing Boarboys.. hehe.

Both the Giant and Orc archers turned tail and fled from the Death Riders and gained 2 Free Hacks.

In my Magic Phase I summoned a Undead Champion and 4 Skeleton Warriors and fired yet another Fireball.





 Turn 3

With most the Greenskin Horde running their wasn't much Jens could do, his Goblins passing their Fear Test charged my new unit of 4 Skeletons and sending 3 back to the cold hard ground.


My 3rd turn was lacklustre ending with me preparing/lining up charges for the 4th turn (Which never happened). As you can see from the final pictures below the Undead were the victors!




Thursday, 19 September 2013

GLOGG Battle: Treachery at Legbreaker Ridge Or The Disturbed Slumber - Part 1

The Disturbed Slumber

The Rotten Prince awoke to the sound of the Liche's high pitched and frantic chanting, angered to have his slumber disturbed by his erstwhile ally he set about finding the cause of his Liche's increasing frantic activity.

Upon exiting the Norse Dwarfen Crypt, he could taste the scent of Greenskin upon the horizon and knew at once what had provoked the Liche as he too could feel the Greenskin Shaman at the back of his skull pounding like a hammer.

At once he ordered the battle lines to be drawn, out of what could be summoned from their half sleep.


So deployment was a simple one for me, staying in the story I've deployed around the crypt with Sir Boney the Black and his Rotten Winged Lancers on the far right to crush anything in his path. 


On the left was the Skull Chucker and 2 blocks of Skeletons backed up by a Plaque Cart.




Turn 1.

The Greenskin had the first turn dew to keeping in with the story/background, so they surged forward with only the Trolls wandering off and a few arrows were fired in anger at rival Mobs.

Zogdrek overwhelmed The Prince in a display of pure magic power from Gork or Mork (Also known as the Chuckle Brothers). That Shaman sure is a sneaky Git and one to watch out for methinks.

Sir Boney spurred his Winged Lancers forward eager to to end the suffering of life for the mortals ahead of him

The only way out of the labyrinth of suffering is DEATH


The Skull Chucker fired his first and only on target shot during the game, killing 8 Goblins.. Worth 80pts? Um ask me after another few games.


The Kossars with Crossbows and Bows after receiving 2 loses just before fired on the Goblins and killing 2, this is the some total of what they done the whole game other then killing a few Fanatics in the next turn.

My first turn ended with me splintering the leg of the The Leerin’ Moon Shaman, little did i know how this would help with the story :)

Part 2 to follow:

GLOGG's first WhFB3 Game: Pictures

A full a battle report will wrote up in the following days/months. These are just the pictures (And as you can see many was taken).














Jens/Subedai















































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